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Hello, I have a script that changes automatically the splatmap of a terrain. I would like to be able to undo the changes made by this script through the Unity undo system. Here is one of the code I've tried: Does anyone know how to make it work? (I really would like to avoid Undo.RegisterSceneUndo because my scene is really heavy) Thanks ;-)
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Still looking for an answer on this one. Registering the terrain data should work since the splat map, like the height map, is part of the terrain data; but it doesn't. Has to be a bug. In the meantime, I guess you have to just implement your own solution. Save the splat map before changing it and create a button that reloads the saved map when you press it.
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