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Why is the Asset Server an asset destroyer?

I have been using asset server for about a year now on multiple projects and I've had no problems with it once it's setup but setting up a new project seems to be more luck than judgement. Yesterday I needed to switch main PCs so that the new PC could act as the server. To cut a long story short I have had nothing but nightmares with Asset Server either completely corrupting the project or at best seemingly deleting every file in the project apart from the settings files. I have a PC acting as the server and a mac which is a client accessing this, all my files are eventually stored on Dropbox. (this has been no problem for me in the past). This morning I detached both my mac and PC from Asset server (removed the project) and I could load and run the data fine on both systems (without asset control)...but the minute I created a new project from this data on my pc ALL the project data is deleted and even if I revert it to the initial history version all data is gone..when I boot up the mac and connect all the data is gone too.

Oh joy at the marvelous world of version control which makes my life so much easier.

I'm not sure how the hell I managed to setup this project without any problems when I had my old PC....luck?

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asked Jul 22, 2011 at 11:41 AM

Grimmy gravatar image

Grimmy
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That was a bad day ;)

Jan 27, 2012 at 05:48 PM grimmy

Pointless bump is pointless unless you still need help on the issue, in which case say so.

Jan 27, 2012 at 08:53 PM rabbitfang

throwing away the complete Unity Asser Server thing would be a good idea. It sucks like there is no end to it: commits don't arrive or do net get distributed correctly, sometimes it thinks you need a complete re-checkout of all data and displays the complete history in the Update panel (which is of course bullshit), sometimes items are 'sticky' and no matter what you don, you cannot discard them from you commit-list, etc... the misery goes on and on with this crap tool. Just dump it, it is not worth your time and effort. It's simply far too buggy to be workable, and especially for version control, that considered a very very very (!) bad thing, because your complete project relies on it. Did I mention it is trash? oh yes, I did... ;-)

Oct 16, 2013 at 05:05 PM loki of mute
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asked: Jul 22, 2011 at 11:41 AM

Seen: 1213 times

Last Updated: Oct 16, 2013 at 05:05 PM