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I notice that when I make a build from unity, the items in my Resources folder go into a sharedassets0.assets file. To me that zero in the filename implies that I could have these assets split up into sharedassets0..1..2 etc. Is that possible? I know I could do this same thing with AssetBundles but that isn't an option for us, for some complicated reasons that I won't go into.
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You can place items in your Resources folder into later sharedassets files in Edit -> Project Settings -> Player by changing the firstStreamedLevelWithResources value. That refers to assets you put in your levels. I'm talking the Resources folder, which is for assets that are not placed into a level at design time.
Apr 08 '10 at 02:24 PM
Kevin Laity
The firstStreamedLevelWithResources property changes behaviour of assets in the Resources folder.
May 10 '10 at 08:38 AM
Joachim Ante
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