I notice that when I make a build from unity, the items in my Resources folder go into a sharedassets0.assets file.
To me that zero in the filename implies that I could have these assets split up into sharedassets0..1..2 etc.
Is that possible?
I know I could do this same thing with AssetBundles but that isn't an option for us, for some complicated reasons that I won't go into.
asked Apr 07 '10 at 05:52 PM
You can place items in your Resources folder into later sharedassets files in Edit -> Project Settings -> Player by changing the firstStreamedLevelWithResources value.
answered Apr 07 '10 at 11:11 PM