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Splitting up the sharedassets file

I notice that when I make a build from unity, the items in my Resources folder go into a sharedassets0.assets file.

To me that zero in the filename implies that I could have these assets split up into sharedassets0..1..2 etc.

Is that possible?

I know I could do this same thing with AssetBundles but that isn't an option for us, for some complicated reasons that I won't go into.

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asked Apr 07 '10 at 05:52 PM

Kevin Laity gravatar image

Kevin Laity
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You can place items in your Resources folder into later sharedassets files in Edit -> Project Settings -> Player by changing the firstStreamedLevelWithResources value.

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answered Apr 07 '10 at 11:11 PM

Joachim Ante gravatar image

Joachim Ante
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That refers to assets you put in your levels. I'm talking the Resources folder, which is for assets that are not placed into a level at design time.

Apr 08 '10 at 02:24 PM Kevin Laity

The firstStreamedLevelWithResources property changes behaviour of assets in the Resources folder.

May 10 '10 at 08:38 AM Joachim Ante
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asked: Apr 07 '10 at 05:52 PM

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Last Updated: Apr 07 '10 at 05:52 PM