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FBX Animation Import

I've got an object that I'm importing in via FBX that contains multiple animations for different parts on the object. The animation is importing in just great, but I would like to be able to target each animation sequence via script, and cue them at selected times. I can't seem to figure out how to do this, however. I can click on different part names on the object, and see that the animations are separated out for each part, but I can't seem to figure out how to target these parts (or the animation) via code. What I would like in the end is to be able to press different GUI buttons to trigger each separate animation. Any ideas?

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asked Jul 20 '11 at 04:39 PM

AnimAlu gravatar image

AnimAlu
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2 answers: sort voted first

Have a look at this article Character-Animation,Import Split

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answered Jul 20 '11 at 09:30 PM

RobF gravatar image

RobF
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Thank you, exactly the information I needed!

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answered Jul 20 '11 at 10:17 PM

AnimAlu gravatar image

AnimAlu
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Can you please accept the answer, so it shows the item no longer needs action.

Tks Rob

Jul 21 '11 at 05:54 AM RobF
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asked: Jul 20 '11 at 04:39 PM

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Last Updated: Jul 21 '11 at 05:54 AM