Transparent shaders NOT working right, is there a work-around?

I’m trying to get a basketball hoop into my scene. The net uses the Transparent/Diffuse shader and transparent texture, but it won’t display correctly. Here’s a screenshot of what happens:

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Unity can’t seem to figure out which part is in front of which, and messes the final image. Any way to fix this? Or am I doing it entirely wrong? Tnx in advance.

Have you tried using a Cutout shader?