Turning off FMOD

Hi everyone,

Is there a way to turn off Unity's built-in audio engine (FMOD)? I'm working on integrating SuperCollider -- a highly capable audio engine from the fields of electronic music and sound design -- into the Unity workflow, and it has a conflict with FMOD when it tries to acquire access to the audio hardware. This issue is really hampering the project's progress. ;)

If this is not currently possible I would like to know if this could be an option in the near future.

nice! I know of some guys that hooked up Max/MSP with Unity. There’s also a thread on that in the forum: http://forum.unity3d.com/viewtopic.php?t=5291 . Maybe you can use some the code from that thread. Please post an update if you get it to work.