Ok so i made a multiplayer server in unity my friend can connect fine but when he joins i control him and myself is there anyone out there that can help i have been trying to fix this problem for a long time.
have the same problam did u get it fixed?
Attach this script to the player object:
function Update () {
if (!networkView.isMine) {
GetComponent (FPSWalker).enabled = false;
this.enabled = false;
}
}
PS I have a tutorial series going at AveryDevelopers - YouTube that does an FPS networked tutorial. It might help you out a bit and it explains why this works.
-George