|
Hello everyone, i am confused on the static variable that im using, i just can't answer my problem clearly. I am doing a Lumberjack game, All of the trees are just prefab with a script, then every time i cut down one tree, all of the tree will fall too. here's the first method, i think the Global variable that im using affects all the scripts in the tree's prefab. the problem here is when i cut down one tree, all of the tree will fall down. this is the script in my Player.
then this one is for my Prefab Palm Trees
I think that everytime that the Variable CutTree is set to True, then all trees will Set to true that will cause all of them to fall, is there a way to prevent that?
(comments are locked)
|
|
Don't use static variables unless there will be only one of that variable in the entire game. So, make it a regular non-static variable. Im using 2 scripts, is there a way for them to communicate without using Global? because when i merged the script into One all of the tree will share the same life.
Apr 05 '10 at 01:56 AM
Albert
@Albert: Read these docs: http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html
Apr 05 '10 at 04:35 AM
Eric5h5
(comments are locked)
|
