Currently my scene has GUITextures as object, created from the GameObject menu, not dynamically generated in OnGui.
The problem with this is that the code for bumping assets up to retina size, only works on GUIText / GUITextures generated in OnGui and not GUIText / GUITextures that are from the GameObjects menu.
How can I make it so any GUI element in my scene will use the Matrix4x4.identity.Scale command?
asked Jul 15 '11 at 08:18 AM
heres the retina code that works when GUI objects are built inside it