|
I never really use C# but I downloaded a script I thought was cool and it is in C# and I was wondering how I assign the word "gameWater" to my water, and I was wondering if someone could download This spider model and export it to fbx with all the animations and give me a download link to that because I don't have 3ds max...Thank you!
(comments are locked)
|
|
Here's your spider model as fbx. You need to split the animations yourself. Just open the animation window and determine the keyframes where the animation starts and split them at the FBX importer. Thanks, do you know how to fix the script too?
Jul 15 '11 at 03:53 AM
Lord Moon
Sorry, but i don't have the time to dig through it yet. It's a custom script that he wrotes for his special case. He's using a lot custom shaders as well and i still don't know what's your actual problem. Do you get errors? Maybe I'll find some time tomorrow ;)
Jul 15 '11 at 03:59 AM
Bunny83
I'm using the normal water that is given to you by unity (Non-pro water)..By the way, you are awesome :D
Jul 15 '11 at 05:47 AM
Lord Moon
This is my question is how to get this comment working: "Just assign to gameWater your Water3, and: private float GetWaterLevel(float x, float z) { return gameWater.GetHeightOffsetAt(transform.position).y; " ...apparently that fixes it for the normal water given to you by unity, but I never use C#. I have tried as much as I know but I keep getting errors
Jul 15 '11 at 05:58 AM
Lord Moon
(comments are locked)
|

I have absolutely no idea what you're talking about. You have some script from someone that does something. It contains "a word" gameWater that you want to assign to something you call "water"...
That was the short version of your question, just think about it.
Oh and your downloading / converting request: I'm not registrated on this page so why don't you download it at least yourself and provide a simple download for someone here.
Sorry for posting this horribly here is a download to the model: http://www.mediafire.com/?ah3p5nyh5s5nhv2 ...and a link the the script I downloaded http://forum.unity3d.com/threads/72974-Buoyancy-script?highlight=bouyancy