I want to create a cube primitive and scale and re position a single face of the cube while the opposite side stays stationary.
Im sure i can figure out a way to directly manipulate the vertices of the cube, but I was hoping it would be easier to just perform a local scale and position on the entire face instead of worrying about re-positioning each vertex manually.
asked Jul 13 '11 at 03:46 PM
I would think that the most easy way would be to modify the vertices.
Take a look at my blog post about creating procedural mesh in Unity - that should get you started:
answered Jul 13 '11 at 04:02 PM