Hard landing & Soft landing of character in Animator

Hello,

I’ve successfully created a controllable character controller which can jump and run around, however I have n animation that is supposed to play if my character falls from great heights (keels over then recovers), however I can’t seem to distinguish to my Animator Controller when to play the hard landing animation.

Is this even possible from within the Animator?

Thanks!

Yes it is - with code I think.

Two ways - you can either measure the velocity of the fall/jump in which case when falling faster the character will land harder. OR you can measure the distance and when the character jumps/falls farther play the hard landing.