Hey,
Im trying to make a temp for my particle system and the way im trying is to add a variable to the particlesystem class. If it isn’t possible to edit the class how would I add the temp variable to every particle in the system and access it to change it? This is the script I got right now:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleControl : MonoBehaviour {
public float RoomTemp = 22;
ParticleSystem System;
ParticleSystem.Particle[] Particles;
private void Update()
{
foreach(ParticleSystem.Particle num in Particles)
{
}
}
}
If anyone can help me ill appreciate it.