Help! I copied this code as is to build a tutorial project, and it should be 100% correct, can someone tell me where I’m wrong? I believe it’s telling me I need to define “movement”, but I’ve defined it as shown in the following code.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
[AddComponentMenu("Control Script/FPS Input")]
public class FPSInput : MonoBehaviour {
public float speed = 6.0f;
public float gravity = 9.8f;
private CharacterController _charController;
void start () {
_charController = GetComponent<CharacterController>();
}
void Update () {
float deltaX = Input.GetAxis("Horizontal") * speed;
float deltaZ = Input.GetAxis("Vertical") * speed;
Vector3 movement = new Vector3(deltaX, 0, deltaZ) ;
movement = Vector3.ClampMagnitude(movement, speed) ;
movement.y = gravity;
movement *= Time.deltaTime;
movement = transform.TransformDirection(movement) ;
_charController.Move(movement);
}
}
Hopefully someone can tell me what’s wrong.