When I do an SVN commit of my changes, then do a test checkout of my Unity project,
some of my prefabs will be missing their script component.
Like, say I have a prefab called: SystemCanvas, which is parent to a button called: SystemButton, and that has a component called: “SystemButton”.
The “SystemButton” will be missing.
I’ve noticed this problem on a lot of prefabs, and I don’t know why this is happening.
I have the SystemCanvas.prefab, and SystemCanvas.prefab.meta comitted already, so I must be missing some other file.
Edit: I already committed SystemButton.cs.