Fog makes edges jagged in my VR game. (Unity 2017.1)

Working in VR for PC. Using deferred rendering for many reasons. Switching to Forward is not an option. This is not about anti-aliasing.

Since moving to Unity 2017.1, I’ve discovered edges of my models were especially jagged. Upon messing with various anti-aliasing solutions, discovered that that wasn’t the problem. Having fog turned on in the post-processing stack causes this effect. Looks much worse in VR.

Attached an image for observation.

In case anybody stumbles on this, ended up creating our own fog to have better control over how it renders to the frame. Yet again, another instance where we have to fix problems with our own tech.