I have two kind of game objects to make a drag and drop.
A slot object, which implements IDropHandler
A draggable object, which implements IBeginDragHandler, IDragHandler, IEndDragHandler
The problem is the following:
- If I set the blockRaycasts of the draggable object to true (as it is by default), the OnDrop event does not triggers in the slot object. I think this is the expected behaviour.
- BUT… if i set the blockraycast to false, then i get the onDrop event on the slot item, but not the onEndDrag on the draggable item, in which i set back the raycasts and other stuff. I think this is not the expected behaviour.
The questions:
- Is this the expected behaviour for both of my examples?
- If it is, can the draggable item know by itself that the OnDrop has happened in the slot item without needing to inform him from the OnDrop in the slot item?