Since original PC game use Ani.Mate Boo v2.0 and iPhone don't support Boo, I try to replace Ani.boo with Ani.Mate C# v1.0.1 from GUIManager. Unfortunately I got these error:
BCE0017: The best overload for the method 'Ani.Stop(Object, String)' is not compatible with the argument list '(UnityEngine.Vector2)'.
BCE0019: 'Easing' is not a member of 'Ani'.
So is there a updated Ani.Mate C# then v1.0.1, or I need to fix these bugs manually? How to fix these two bugs?
This is my first Unity project. Any suggestion is appreciated.
Answer by synapsemassage
Jul 10, 2011 at 07:42 AM
Use the tween library iTween instead. It's easy to use, updated regularly and it's free. http://itween.pixelplacement.com/index.php
Answer by bfowle
Oct 12, 2012 at 08:58 PM
If anyone is interested, I have taken the time to convert the Boo version of Ani.Mate (which iOS does not allow the compilation of Boo scripts yet) to C#.
I have put it up on Github at: https://github.com/bfowle/Ani.Mate
Cheers and hope this helps anyone in the future.
Boo has worked on iOS for some time now.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
5 People are following this question.
Why does this script I got from the Unity Document site does not work?
Can I make animations snap to a frame?
Sprite Manager 2 animation iphone problem
BVH animation performance on iOS devices?
animation stops playing on iOS