Ani.Mate error when port a PC game to iPhone

Since original PC game use Ani.Mate Boo v2.0 and iPhone don’t support Boo, I try to replace Ani.boo with Ani.Mate C# v1.0.1 from GUIManager. Unfortunately I got these error:

  • BCE0017: The best overload for the method ‘Ani.Stop(Object, String)’ is not compatible with the argument list ‘(UnityEngine.Vector2)’.
  • BCE0019: ‘Easing’ is not a member of ‘Ani’.

So is there a updated Ani.Mate C# then v1.0.1, or I need to fix these bugs manually? How to fix these two bugs?

This is my first Unity project. Any suggestion is appreciated.

Use the tween library iTween instead. It’s easy to use, updated regularly and it’s free. iTween for Unity by Bob Berkebile (pixelplacement)

Hello,

If anyone is interested, I have taken the time to convert the Boo version of Ani.Mate (which iOS does not allow the compilation of Boo scripts yet) to C#.

I have put it up on Github at: GitHub - bfowle/Ani.Mate: C# port of the Ani.Mate Unity3D tweening library

Cheers and hope this helps anyone in the future.