'GoogleMobileAds/GoogleMobileAds.h' file not found

got error in unity cloud build need help this was for ios

ios dk version 7.24.1
and Google Mobile Ads Unity Plugin v3.7.1

GADUNativeCustomTemplateAd.h:5:9: fatal error: ‘GoogleMobileAds/GoogleMobileAds.h’ file not found

@eriuop recently i have solve this error, i spend this error solve 5 days but now my error should be solves
NO NEED TO WOrry

  1. Google Mobile Ads SDK  |  iOS  |  Google for Developers (download this)

  2. go into xcode and then hierarchy->framework folder → just copy only for file

         GoogleMobileAds.framework
         GoogleAppMeasurement.framework
         GoogleUtilities.framework
         nanopb.framework
    

only four file copy in your framework folder in hierarchy and then clean project and then create a archieve

whatever you want…

i m sure error should be solved in your programme

Yup - I’ve got this too. A Real pain in the bum.

Have tried following some of these cures to no avail.
https://forum.unity.com/threads/ios-admob-and-xcode-7-beta-module-not-found.348360/

Downloading the framework from here and dragging it into your frameworks folders fixes the import failure.

but creates a whole heap of lovely new errors :open_mouth:

I’ll keep cracking away at it in the meantime and if I find a solution I’ll pass it on !

any updates on this?

Hi, I am familiar with Xcode and swift, So I did it this way:

  1. install cocoapods on the mac
  2. via terminal app update the pods in your project with the command:
    pod install --repo-update

So, this will install and update all SDKs that your project is using.

Check this video tutorial: An Introduction to CocoaPods (Route 85) - YouTube

  1. after that I had new error, but it was solved by opening and using MyProjectName.workspace file instead of MyProjectName.xcodeproj file.
  2. had some other errors connected with certificates but fixed them, step by step