From another engine I know the feature animation-sharing, which doesn't mean that several models can have one animation file with different animations, but that bone-calculations are shared for several instances so they're only calculated once per frame. So if you'd share a walk-animation, two (or more) models would walk exactly at the same time.
asked Mar 31 '10 at 07:51 AM
If you do things "normally", you do not get "instancing" of your animated character. I know our demo team has been experimenting with this a bit lately, I've asked them to step in and describe what their tricks are in this area.
answered Apr 02 '10 at 11:18 PM
Lucas Meijer 1 ♦♦