Cinemachine Virtual Camera Switch target at runtime in virtual camera, its causing jerk?

Hi @Adam_Myhill,
I am using cinemachine virtual camera for my racing game. And I am using multiple virtual cameras, to show different views in racing. But I am facing one issue with virtual camera. Its when I am assign a new target from previous target to the virtual camera its suddenly changing the camera position. So its looking like a jerk. Can we have smooth movement when changing from previous target to new target in virtual camera.

It would be great if you help me on this. Thanks in adavance

HI Manish,

We handle all Cinemachine discussion on our forums:

https://forum.unity.com/forums/cinemachine.136/

If you could please ask your great question there, we’ll get an answer to you ASAP

Thanks!