Hello.
my current problem is that I have some doubts about the term of an online game, if I want to get an explanation of how this works when uploading to the web and being executed by many users at the same time.
My main doubt is when a user run my game is created as a copy of my game only for him, this doubt arises because I do not want everyone to appear on the same terrain, if I want to create it separately, I have the idea of storing some id that identifies the game variables of each in its own PlayerPrefs.
Another question is whether an online game uploaded to a server should be the same for each, then if user A could access user B’s variables, right? I ask because I want to add an action to attack another user and therefore I need user A to enter the combat area of user B and I do not know if it is necessary to have to use a network system because the same game is going to be used by all, so I do not know if I can add a simple multiplayer system and that’s it.
First of all I apologize for my complete ignorance of the subject, but this is the first time that I will be something like this and I want to do well and without doubt of what I do. I look forward to your help and above all thanks.
Forgive my English.