Vector3.Lerp in update, how stop?

Hi all. I have 1 camera in main menu scene, and this camera can move between tab menu (settings, credits etc.) Camera moved through Vector3.Lerp in update func. After the moving camera, it sticks. I can’t move the camera even in the ‘Scene creator’. I understand, Vector3.Lerp continue to be implemented. How i can stop this script after the camera move to EndPoint?

*** Code forcing move the camera:
`

 void OnMouseDown() {
      if(option){
            if (!started_option) {
                  started_option = true; // Перемещение камеры в другую точку.
            }
      }
}

*** And this pushes camera:

void Update() {
      if(started_option == true) {
            camera1.transform.position = Vector3.Lerp (StartPoint.position, EndPoint.position, Time.deltaTime*10);
      }
}

`

Thanks everyone for the tips!! GoodLuck with coding.

hi;
u have to make the started_option to “False” when it finished;
sadly in Lerp it wont finish in most time ;
it means we cant check if the position is the same as end point so we stop it ;
so u better use Vector3.MoveTowards instead of lerp;
but if u want to continue using lerp u can check the distance between end point ;

like this :

 void Update() {
       if(started_option == true) {
             camera1.transform.position = Vector3.Lerp (StartPoint.position, EndPoint.position, Time.deltaTime*10);

if ( Vector3.Distance(camera1.transform.position , EndPoint.Position) < 1)
started_option = false;
       }