Amplify material editor: adjust property at runtime?

Hi, wondering how I can change the value of a float property in a material created with amplify during gameplay? (c#)

ive tried uvScale.GetMaterial().SetFloat(“uvScale”, 10.0f); but no luck

Opening the shader I see the property name that get’s created is _uvScale

so using material.setfloat(“_uvScale”, value); works