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NullReferenceException Error

When I try to run my script I get this error:

NullReferenceException Movementscript.FixedUpdate () (at Assets/Movementscript.js:7)

Here is my script:

   var speed=20.0;
    function FixedUpdate () {

    var torque=Vector3(Input.GetAxisRaw("Vertical"), 0, -Input.GetAxisRaw("Horizontal"));
    if(torque.magnitude > 0.0){
       torque=Camera.main.transform.TransformDirection(torque);
       rigidbody.angularVelocity=Vector3.Lerp(rigidbody.angularVelocity, torque * 2, 0.3);
    }

if (Input.GetButton("W"))
{

rigidbody.AddRelativeTorque (2, 0, 0);

rigidbody.AddRelativeForce (2, 0, 0);
}


if (Input.GetButton("S"))
{

rigidbody.AddRelativeTorque (-2, 0, 0);
rigidbody.AddRelativeForce (-2, 0, 0);
}

if (Input.GetButton("A"))
{
rigidbody.AddRelativeTorque (0, 0, -2);
rigidbody.AddRelativeForce (0, 0, -2);
}


if (Input.GetButton("D"))
{
rigidbody.AddRelativeTorque (0, 0, 2);
rigidbody.AddRelativeForce (0, 0, 2);
}
}

I don't see any problem with the script, so can someone explain to me what's wrong?

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asked Jul 08 '11 at 06:35 PM

blackmethod gravatar image

blackmethod
63 24 28 34

I tested this script and it gave "Missing Component Exception: There's no 'Rigidbody'... at line: 7". I had no rigidbody, of course, just to test the script. With a rigidbody added, no errors were flagged. Just a shoot in the dark: do you have a main camera?

Jul 08 '11 at 07:08 PM aldonaletto

Eh em. One of my helpers clearly came in and deleted the rigidbody... Sorry for uhm. Wasting time.

Jul 08 '11 at 07:39 PM blackmethod

Even after I fixed the rigidbody I get the same error.

Jul 08 '11 at 07:42 PM blackmethod
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6 answers: sort oldest

Don't you need to tell Unity which rigidbody you're referencing? Rigidbody is a component of a Game Object, I believe.

like, Machine1.rigidbody.AddRelativeTorque

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answered Jul 08 '11 at 06:47 PM

Sparkplug94 gravatar image

Sparkplug94
1 1 1 1

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Like Sparkplug94 says, to this script works, its need to be attached to an object that have a rigidbody attached.

Anyway, why are you using Input.GetButton to keys(letters)? That letters are mapped in Edit > Project Settings > Input? If no, the best way to use Keys is Input.GetKey.

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answered Jul 08 '11 at 06:58 PM

Borgo gravatar image

Borgo
998 9 13 25

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Borgo is correct. Try this:` var speed=20.0; function FixedUpdate () {

var torque=Vector3(Input.GetAxisRaw("Vertical"), 0, -Input.GetAxisRaw("Horizontal"));
if(torque.magnitude > 0.0){
    torque=Camera.main.transform.TransformDirection(torque);
    rigidbody.angularVelocity=Vector3.Lerp(rigidbody.angularVelocity, torque * 2, 0.3);
}

if (Input.GetKey("w")) {

rigidbody.AddRelativeTorque (2, 0, 0);

rigidbody.AddRelativeForce (2, 0, 0); }

if (Input.GetKey("s")) {

rigidbody.AddRelativeTorque (-2, 0, 0); rigidbody.AddRelativeForce (-2, 0, 0); }

if (Input.GetKey("a")) { rigidbody.AddRelativeTorque (0, 0, -2); rigidbody.AddRelativeForce (0, 0, -2); }

if (Input.GetKey("d")) { rigidbody.AddRelativeTorque (0, 0, 2); rigidbody.AddRelativeForce (0, 0, 2); } }`

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answered Jul 08 '11 at 07:03 PM

Sparkplug94 gravatar image

Sparkplug94
1 1 1 1

Did, and I still end up with the same error.

Jul 08 '11 at 07:47 PM blackmethod
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Try to use Camera.mainCamera Instead Camera.main.

I use Camera.mainCamera on my scripts.

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answered Jul 08 '11 at 07:15 PM

Borgo gravatar image

Borgo
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This question is still unanswered. Can someone please help me out.

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answered Jul 08 '11 at 10:50 PM

blackmethod gravatar image

blackmethod
63 24 28 34

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asked: Jul 08 '11 at 06:35 PM

Seen: 1307 times

Last Updated: Jul 09 '11 at 02:03 PM