Im trying to destory any gameobject that is colliding with a particle inside the particlesystem. Is this possible?
This ring extends and i want it to destoryu anything it touches. Any idea how?
Im trying to destory any gameobject that is colliding with a particle inside the particlesystem. Is this possible?
This ring extends and i want it to destoryu anything it touches. Any idea how?
add a sphere collider or box collider to that ring and make sure it’s TRIGGER.
void OnTriggerEnter(Collider other) {
Destroy(other.gameObject);
}
}