UNet start client at start (Instead of HUD)

I was trying to take out the HUD and just have a client start with the player to spawn, I have a LAN server open already and I get no errors, just the scene with no spawned player… all works fine with HUD… any help would be greatly appreciated!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;

public class connectasclient : NetworkManager
{
    public NetworkManager m_Manager;
    public string IpAddress = "192.xxx.x.x";
    public string Port = "localhost";
    private bool _started;

    // Use this for initialization
    void Start () {
            NetworkManager.singleton.networkAddress = IpAddress;
            NetworkManager.singleton.networkPort = int.Parse(Port);
            NetworkManager.singleton.StartClient();
        }
}

I figured it out… I was being dumb and not testing all my different code with the server actually on… xD