Lets say I wanted to make a game for smartphone and for movement or anything else use input from accelerometer, which is fine as long as the app runs on phone but how can I test the input from phone when creating the app on PC?
I was trying to look for app that would stream the sensor data via wifi/bluetooth. but have no idea how to use these data inside unity or if there is any other way to simulate phone movement or actually get the input from live device into the pc editor so it would work asi if the app was build and ran on the device itself.
Thanks for suggestions