Random.range within a for loop returns same value everytime.

I have this code, and everytime I run it, it display the same value. It is always 0, 6, 3, 1. What may be the problem?

public Transform[] SpawnPoints;

public GameObject[] Trash;

// Use this for initialization
void Start () {
	SpawnTrash ();
}

void SpawnTrash(){
	for (int i = 0; i < Trash.Length; ++i) {
		int spawnIndex = Random.Range (0, SpawnPoints.Length);
		Instantiate (Trash *, SpawnPoints [spawnIndex].position, SpawnPoints [spawnIndex].rotation);*
  •   	Debug.Log (spawnIndex);*
    
  •   }*
    
  • }*

Are you calling Random.InitState anywhere to set the seed? Initializing Random with the same seed will always give you the same series of random numbers.