Hello guys! I really want to use realtime radiosity on my project, it’s very important… because i’ll not need to use fake “radiosity lights”. I’ve looking for it for a long time and find some guys that made that, but they don’t say nothing
They make shaders using depth reconstruction, and i don’t know anything about shaders, BUT, i’m learning it now. I’m trying to learn CG for shader programming. My objective is make a realtime radiosity effect on the light that i want, like a directional light that cast shadows. I know that it’s an expensive process but my idea is not update it all the time, just in some special cases, and it don’t need to cast shadows.
Some one can help me with that? … any tip, or … whatever
thanks
Oh, and here is an example of what i mean with radiosity:
> Youtube video <