I'm trying to make the gun follow and look at the mouse in 2D. So I calculate the angle between the mouse position and front direction of the gun.
What is then the proper way to then rotate the gun based upon the angle?
EDIT: so that little stick needs to be aligned with the red ray.
This is why I cant use lookAt. The gun flips:
There's really no reason to bring angles into this. You can transform the mouse position into world coordinates, then use
answered Jul 07 '11 at 03:07 PM
I solved this by using Quaternion.FromToRotation. I will delete this question is it is messy and I did not describe the problem like I should have.
answered Jul 07 '11 at 08:02 PM