homing bullets

so have my enemy looking at player and shooting my prefab bullet but in my game I want my bullet to be an orb that follows the player till it hits them but I cant seem to find a code that works which makes the bullet track the player object and homing onto them. any help would be amazing thanks.

hi;
u said u created a script for enemy to look at player ;
the homing bullut is almost like that ;
the bullut should look at the player and then just need one lane code to move forward like this :

transform.Translate(Vectro3.Forward * MoveSpeed * Time.deltaTime);

so when bullut is facing player and moving forward is acting like a huming missile;