I have tried all different methods that i could find but i still can’t seem to find an answer that works. Whenever I try to instantiate the capsule I want it to use the same scripts that are used in the Scripts. If I put the the prefab into the scene I can just drag and drop the Scripts into the places and it works just fine but I want this to happen upon instantiation.
Drag a capsule onto the scene, and drag on the scripts. Then drag the scripted capsule into your project and instantiate.
Script to Instantiate
public GameObject CapsulePrefab;
public Vector3 position;
public Quaternion rotation;
void OnFunctionCall() {
GameObject GmeObj = (GameObject)Instantiate (CapsulePrefab, position, rotation);
}