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I'm trying to have a small sphere about 150 in diameter and for hours I have tried to get an toon to run around it but he always falls off. Even if he isnt using gravity or is kinematic. I cannt for the life of me get him to run arround the ball! I've even tried updating his gravity to be the vector to the planet but then he gets to the equator and bobs up and down. any suggestions!? this should be easy but I'm failing right now...
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Have you tried putting a rotation on the ball, not the toon? That might work, it'll still get the effect you wanted if you put a walk animation on the toon. I think he's going for the Super Mario Galaxy-type effect... making a character walk around a semi-large sphere or planetoid. Rotating the sphere would be an ineffective solution because the rest of the world elements wouldn't rotate, as well (skybox, other spheres, etc).
Mar 29 '10 at 06:30 PM
qJake
Oh. I thought it might be for a cut-scene or something. Hmm.
Mar 29 '10 at 06:32 PM
e.bonneville
Perhaps some sort of Configurable Joint or maybe a downward force could work.
Mar 29 '10 at 06:33 PM
e.bonneville
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Posting your code (or at least the relevant pieces) would be helpful in helping us help you.