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Run around a ball? HEEELP!

I'm trying to have a small sphere about 150 in diameter and for hours I have tried to get an toon to run around it but he always falls off. Even if he isnt using gravity or is kinematic. I cannt for the life of me get him to run arround the ball! I've even tried updating his gravity to be the vector to the planet but then he gets to the equator and bobs up and down. any suggestions!? this should be easy but I'm failing right now...

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asked Mar 29 '10 at 05:51 PM

DasAmigo gravatar image

DasAmigo
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Posting your code (or at least the relevant pieces) would be helpful in helping us help you.

Mar 29 '10 at 05:54 PM qJake
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2 answers: sort voted first

There is a Mario Galaxy-esque movement script in this topic.

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answered Mar 29 '10 at 07:28 PM

Eric5h5 gravatar image

Eric5h5
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bingo! Thanks !!!!!

Mar 29 '10 at 10:22 PM DasAmigo
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Have you tried putting a rotation on the ball, not the toon? That might work, it'll still get the effect you wanted if you put a walk animation on the toon.

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answered Mar 29 '10 at 06:26 PM

e.bonneville gravatar image

e.bonneville
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I think he's going for the Super Mario Galaxy-type effect... making a character walk around a semi-large sphere or planetoid. Rotating the sphere would be an ineffective solution because the rest of the world elements wouldn't rotate, as well (skybox, other spheres, etc).

Mar 29 '10 at 06:30 PM qJake

Oh. I thought it might be for a cut-scene or something. Hmm.

Mar 29 '10 at 06:32 PM e.bonneville

Perhaps some sort of Configurable Joint or maybe a downward force could work.

Mar 29 '10 at 06:33 PM e.bonneville
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asked: Mar 29 '10 at 05:51 PM

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Last Updated: Mar 29 '10 at 05:51 PM