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I would like to have a Particle System with a UV Animation that randomizes which graphic gets rendered when the particle is created. As of now, my Particle System w/ UV Anim looks strange because the particles change at the same time and you're always seeing the same graphic on each particle. P.S. The effect I'm looking for is similar to a window shattering then the pieces come flying at the camera.
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I wanted to know the same thing and found this question as google's first answer. Once I found something I came back. Scroll down to 'Texture Sheet Animation Module' For what I wanted, randomised particles for an exploding unit I would create a texture with x rows, and use random row. If you want each particle type to have a decaying animation you can make the rows show how each particle should decay. So the short answer is 'no, I haven't found a way'. But this does what I wanted so I no longer need uv access. Hope this works for you too.
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