I can change vertices of a mesh I created, using:
...
Mesh() mesh = new Mesh();
Vector3[] vertices;
mesh = myGameObject.GetComponent<MeshFilter>().mesh;
vertices = myGameObject.GetComponent<MeshFilter>().mesh.vertices;
vertice[index] += Vector3.up * 0.01f;
mesh.vertices = vertices;
myGameObject.GetComponent<MeshFilter>().mesh = mesh;
myGameObject.GetComponent<MeshFilter>().mesh.RecalculateNormals();
....
This works fine but stops working when I first Combine my meshes and then try to change a Vertex.
Is this not possible anymore after Combining a mesh using CombineInstance?
My combined mesh has a vertex count of 1600, none changes, not even when looping through all Vertices.