I’m trying to debug a program and I have a Debug.Log in Start and one in Awake and neither is firing for some reason.
Hmmmm.
void Awake ()
{
Debug.Log ("Am I awake ???");
for (int i = 0; i < 3; i++) {
CreateAlly();
}
}
void Start(){
Debug.Log ("This is the start area !!!");
}
I got to the point where the unity program was crashing almost every time I tried to run it to check for a debug message. And when it didn’t crash, it was freezing/locking up and I couldn’t do anything after that. I started writing a new program and got a message that the “bake” was paused while the program was running. Hmmmm. I hadn’t baked anything yet…terrain or otherwise.
I must have corrupted the program/engine somehow…could be my electric personality.
I really don’t know what it was but I deleted Unity, and reloaded it. And now it seems fine.
I appreciate those who took the time to assist me and I apologize that you had to take time for something that was probably my fault to begin with.