Object animations in network

Hello,

I have a scripting-problem in my game, where I have a sliding door. The sliding is working by an “Open” animation. Now if the Host opens, it works perfectly for the client. But if the Client tries to open, it doesn’t work. Here are my codes:

Player file:
Code (JavaScript):

function UsingEyeLaseredObject ()
    {
            if(EyeLaseredObject.tag == "Door")
            {
                gameObject.Find(EyeLaseredObject.name).GetComponent(Door_Simple).Sum_Opening();
            }
    }

Door file:
Code (JavaScript):

        public function Sum_Opening ()
        {
            if(isServer)
            {
                Rpc_Opening();
            }
            else
            {
                Cmd_Opening();
            }
        }
 
        @Command
        public function Cmd_Opening ()
        {
            Rpc_Opening();
        }
 
        @ClientRpc
        public function Rpc_Opening ()
        {
            if ( DoorState == DoorPos.IsClosed || DoorState == DoorPos.IsClosing )
            {
                GetComponent.<Animation>()["Open"].normalizedSpeed = 1.0;
                GetComponent(Animation).Play("Open");
                DoorState = DoorPos.IsOpening;
            }
 
            else if ( DoorState == DoorPos.IsOpened || DoorState == DoorPos.IsOpening )
            {
                GetComponent.<Animation>()["Open"].normalizedSpeed = -1.0;
                GetComponent(Animation).Play("Open");
                DoorState = DoorPos.IsClosing;
            }
        }

If Client wants to Open, it seems it “stops” in the Cmd_Opening function, doesn’t go ahead to Rpc_Opening. No error or warning.

I did everything what I saw in the founded explains, but doesn’t want to work for the Clients. Any Idea?
Thanks

I moved the @Command section to the player’s file (and Sum_Opening ) but doesn’t work.

BUT: I’m closer with 1 step: it seems the client player cannot see the multiplayer objects (like door), this is why cannot start the Rpc section. Client cannot get the ID info about the door what he want to open.