App launch takes long

Hello, i was trying to find something on the web but I don’t know what to look for.
I have created an Android and iOS App with Unity 5.4 and it works fine but on old devices it takes about 8 seconds to start the app.

I activated the unity loader but this only shows before the Unity Splash Screen shows up.
After it disappears the screen is about 8 seconds black and then my first scene shows up. The scene itself is not complex at all, it just shows an image and thats it.

How can I add a loader between the splash screen and my first Scene?

Thank you very much for your help!
Best regards!

…make a loading screen.

Just make a scene with an image (or “loading” text) and make a script that loads your scene on Start().

Thats what I did but its the loading screen before it starts any scenes.

Make a script that opens a loading screen in a start method.

Hello there, quite an old topic but I had the same issue recently until I realised that the slow build was a development build. Once I built my project as a regular build the loading before splash screen was A LOT faster. Hope this will help!