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I have a trigger box, when u enter it, u can hit the numbers on keyboard 2, 3, and 4 and it will animate the button press on the buttons in the gameworld. however right after then animation finishes, i want it to load another level. im not sure how to approach this. tips? script: var button1Anim : AnimationClip; var button2Anim : AnimationClip; var button3Anim : AnimationClip; function OnTriggerStay (Player : Collider) { if(Player.gameObject.name == "player") }
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hey, if you want to load a new level straight after it plays the animation, just add: straight after If you want it to do it straight after each animation, try this: Comment back if you need more help... Hope this is what you meant, if not, tell me... -Grady thanks for responding. however it didnt work even with that. after i hit the button that triggers the animation, it doesnt wait for the animation to finish when switching levels. your script just causes the level to load as soon as i enter the trigger
Jul 06 '11 at 01:28 AM
Kag359six
is there some way i can add a timer after i hit the button, so it counts down from like, 5 so the animation has time to play and then load level?
Jul 06 '11 at 01:29 AM
Kag359six
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