Texture issues when importing SketchUp fbx exporter into Unity

Hi,

I am wondering what problem it might be - there are texture losses (only colors remained) when I tried to import the fbx exporter from Sketchup 2016 to Unity 5.6, the texture of each object as shown below.

I’ve tried OBJ exporter as well, the result is worse. Is there a way to fix this? by the way, has anyone used BeSync the plugin before?

First of all you can directly import SketchUp files (.skp version 2015) into Unity. You’ll more likely be happy with the result, plus when you edit your sketchup file and save (overwrite), Unity automatically updates it.


Make sure you enabled export texture maps when you export .fbx from SketchUp. If it’s enabled and still textures not appearing properly check this guide: Importing Models in Unity 3D from Google SketchUp.