I’m having difficulty with this script. It is made to set a separate script as disabled once the main script is enabled. I’ve checked the script names, they are all correct.
using UnityEngine;
using System.Collections;
public class PowerDown : MonoBehaviour {
public GameObject BotScript;
// Use this for initialization
void OnEnable () {
BotScript.GetComponent<BotMovement>().enabled = false;
}
// Update is called once per frame
void Update () {
}
}
Please help
There is no problem with your code as long as you actually assigned the correct gameobject to the “BotScript” variable. However it would be way better to use a variable of type “BotMovement” instead of “GameObject”. That way you don’t need the GetComponent at all.
public BotMovement BotScript;
void OnEnable () {
BotScript.enabled = false;
}
Of course if you change the variable type you have to re-assign your object. This is much safer as it doesn’t rely on dynamically looking up if that component exists. You directly reference your target script at edit time.