Text Mesh paints squares

I have an empty game object which I added a text mesh component to. I want it to display Hello World but instead it displays some squares that are similar in position and size with the letters.
100150-font-issue.png
The game object has no script attatched and so do I have no ideea why is this happening.

font-issue.png (73.5 kB)

In your screenshot it looks like the text mesh’s font is set to “None (Font)”.
Try giving your textmesh a font.

Purple color mostly means a shader error, but i see you use the default Font Material