thrustsParticles .loop = true;
gives the error:
warning CS0618: UnityEngine.ParticleSystem.loop' is obsolete:
loop property is deprecated. Use main.loop instead.’
So I change it to: thrustsParticles *.main.loop = true;
*
and now I get the error: error CS1612: Cannot modify a value type return value of `UnityEngine.ParticleSystem.main’. Consider storing the value in a temporary variable
How can I store the Boolean ‘true’ in a temporary variable?
ParticleSystem.MainModule main = GetComponent().main;
main.loop = true;
This way, you store the main module in a variable.
EDIT: In your case:
ParticleSystem.MainModule = thrustsParticles *.main;*
main.loop = true;
Thanks I understand now.