Unity not importing animations from Blender correctly

So I was excited to get my model into Unity and start working on an environment and how I was going to set up teleporting between levels or areas. Problem is that the model’s animations work fine in Blender but once they are imported into Unity, they don’t move the right way. I made a quick video about it to show what I’m talking about.

I’m hoping it’s a setting I didn’t push or something I didn’t save to fix it.

Found out that I had to export my Blender file as an FBX for it to work. The animations are still split and are moving correctly now. So for anyone that finds this, this might be your easy fix.