What I'm looking for is something similar to the "Render Paths" view in Unity's scene view, only with my own color-coding: The ability to give certain objects a custom color overlay in the scene view. It would be great to use as visual feedback for level design tools.
Any idea if Unity provides such a feature or how I could achieve something similar without changing every object's material?
asked Jul 04 '11 at 04:40 PM
If you want to render the scene completely with your custom shader you should be able to use Camera.SetReplacementShader on the scene camera. To disable your render mode use Camera.ResetReplacementShader