hello. i've spent some time building tanks for my game, but every time i import them as a 3d studio file, unity errors. so i have to export them as a FBX file in 3ds and load the FBX file in unity. now my only problem is, is that when adding a rigidbody and a charater controller to the tank gameobject, it still has no effect with gravity. all that happend, is that it start shaking around like a crazy babbon. this is really anoyying me. on my osx86, (Mac) the tank loads without an issue with the 3dS file, and it has gravity that works fine. but when i try the FBX file on my osx86, it does that stupid shakey thing again. any help? i really don't want to go in and out of OS just because i don't like the tank mesh.
owe and i have just been invited to this gamedesign world you guy live in a week ago. i'm still dum as a dodo. if there are any tutorials for coding or anything aswell, that'll be great.
thank for any and all help.
asked Mar 27 '10 at 09:36 AM
Hi! Don't know if this may be helpful, but when things start jittering around, it's often because there is some kind of collision happening, I guess it's your rigidbody colliding with the character controller.
You probably don't need the rigidbody (depending a little on what you want to create). Rigidbodies and character controllers are for the same purpose, handling collisions and applying physics. But they do this in different ways. I've had alot of problems with .fbx. I use maya (you can get a 6 month student license if you have a student-mail).
I think you may be best off looking through some of the tutorials and documents, before you dwelve to deep :D
you can make games with minimal code, but often you feel a little restricted.
If you want a more hands-on approach ( with some but minimal coding ), i suggest trying some tutorial.
There are loads of tutorials, and many of them deal in gravity, rigidbodies etc
Unity has some awesome tutorials here:
Hope this helps! cheers
answered Mar 31 '10 at 02:32 PM