Mouselook problem multiplayer. Synchronized in 2 computers.

First, sorry for my english.
Hello,
I have a problem with mouselook in multiplayer game. Both players can move others first person cameras. I fixed movement by using other script which recognize local player and turns on movement script for him, but i cant make the same with camera player. My code for movement looks like this (dont look at comments. Im from poland and its helps my understanding code a little bit better!)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MovementAwatara : MonoBehaviour {


	public float speed = 10.0F; //multiplayer speeda
	static Animator anim;
	void Start () {
		Cursor.lockState = CursorLockMode.Locked; //zablokowanie kursora
		anim = GetComponent<Animator>();
	}
	
	void Update () {
		float horizontalValue = Input.GetAxis ("Horizontal"); //float znajdujący przycisk w prawo i w lewo
		float verticalValue = Input.GetAxis ("Vertical"); //float znajdujący przycisk w góre i w dół
		float translation = Input.GetAxis ("Horizontal") * speed; //float znajdujący przycisk w prawo i w lewo + mnożenie przez multiplayer speeda
		float straffe = Input.GetAxis ("Vertical") * speed; //float znajdujący przycisk w góre i w dół + mnożenie przez multiplayer speeda

		translation *= Time.deltaTime;
		straffe *= Time.deltaTime;

		transform.Translate(translation, 0, straffe);
		//Chodzenie (Komunikaty i opcje)

		if(horizontalValue < 0){ //przycisk w lewo (ładujący się)
			print ("lewo"); //napisz w konsoli unity "lewo"
		}
		if(horizontalValue > 0){ //przycisk w prawo (ładujący się)
			print ("prawo");
		}
		if(verticalValue < 0){ //przycisk w dół (ładujący się)
			print ("dół");
		}
		if(verticalValue > 0){ //przycisk w góre (ładujący się)
			print ("góra");
		}
		if(Input.GetKeyDown("escape")){ //jeżeli kliknięty jest klawisz "escape"
			Cursor.lockState = CursorLockMode.None; //odblokuj kursor
		}
		//Chodzenie
		if(straffe > 0){
			anim.SetBool("Walk", true);
		}
		else
		{
			anim.SetBool("Walk", false);
		}
		
		if(straffe < 0){
			anim.SetBool("BackWalk", true);
		}
		else
		{
			anim.SetBool("BackWalk", false);
		}

		if(translation < 0){
			anim.SetBool("LeftWalk", true);
		}
		else
		{
			anim.SetBool("LeftWalk", false);
		}

		if(translation > 0){
			anim.SetBool("RightWalk", true);
		}
		else
		{
			anim.SetBool("RightWalk", false);
		}
		
		//Dodatkowe 
		if(Input.GetKeyDown("space")){
			anim.SetTrigger("Jump");
		}

		if(Input.GetKeyDown("j")){
			anim.SetTrigger("HouseDance");
		}

	}
}

Thats code for my mouse looking script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MovementMouse : MonoBehaviour {

	Vector2 mouselook;
	Vector2 smoothV;
	public float sensitivity = 3.0F;
	public float smoothing = 2.0F;

	GameObject character;
	void Start () {
		character = this.transform.parent.gameObject;
	}
	
	void Update () {
		var md = new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y"));

		md = Vector2.Scale(md, new Vector2(sensitivity * smoothing, sensitivity * smoothing));
		smoothV.x = Mathf.Lerp(smoothV.x, md.x, 1f / smoothing);
		smoothV.y = Mathf.Lerp(smoothV.y, md.y, 1f / smoothing);
		mouselook += smoothV;

		transform.localRotation = Quaternion.AngleAxis(-mouselook.y, Vector3.right);
		character.transform.localRotation = Quaternion.AngleAxis(mouselook.x, character.transform.up);
	}
}

And this is my script for multiplayer per player movement

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class SterowanieMultiplayerowe : NetworkBehaviour {

	void Start () {
		if(isLocalPlayer){
			GetComponent<MovementAwatara>().enabled = true;
		}
	}
	
}

Can somemody help my with this? I will be very happy if someone can! I can explain better and deliver more informations/pictures/code if someone want to help me! Thanks!

The problem is i cant have 2 NetworkIdentity for camera and my avatar. It says its not supported. I dont know how to solve this.

I’m trying to figure out how to get around this too, if you find out how, lmk