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Hi all. I am very beginner in unity so please give a simple answer. I want to create third person sky traversing game. the player has some constraint such as limitation of far away from the path. I have Implemented it with many planes with colliders but i want a new way. please notice to this: The Level Designer want to create the path of gameplay not me. So thanx.
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You could just write an editor script that adds and removes vector3's from an array. And on GUI, just draw a catmull-rom smoothed line.. Or bezier, whatever flavor you prefer. In fact I think there's an itween component that essentially does just that... Itweenpath I think it's called.
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