Unity 5.6.3f1 Why am I missing lightmap properties in my mesh renderer?

I recently updated to Unity 5.6.3f1. I’ve noticed they have moved the object lightmap settings (such as scale in lightmap) into the mesh renderer component. These settings are missing from my the mesh renderers in my project. They are however present when I start new, clean projects. I don’t know what is causing. If anyone knows or can point me in the right direction, that would be great.

Thanks

Total necro, but I’m running into the same issue in 2019.4.